The rig is based on the 2D ball rig from Nathan Vegdhal explained in his rigging course “humane rigging” available on the blender cloud. I have just added a second pole for stretch and squash at the base of the ball.
So WS4 is over, and I need to work more on acting and facial animation before going to WS5. It was quite hard, and my off-screen life didn’t help neither… At the beginning, I was planning to go back to iAnimate in September, but it will be later. Not enough time…
So during this long break, more animation, a bit of python, a bunch of rigging (I want to animate my own characters in blender), some modeling, and some rendering tests of old shots (a move towards cycles perhaps).
So let’s go by listing some resources for learning python :
- http://www.checkio.org/welcome/ (this one is a game)
And some useful resources for learning rigging :
- Mancandy DVD (even if it’s done on blender 2.4x series, it’s still working in 2.6x)
- Humane Rigging DVD (available at the blender e-shop)
- Sintel facial pose creation (more videos about this process are on the Sintel DVDs)
You can find a lot of rigs for blender in blendswap, and the rigify auto-rigging addon by Nathan Vegdahl is a great one too. I personally like the eleven rig for its simplicity, which has been ported to blender by Kiopaa.
Just in order to put a picture in this post, here is a prop I made for a shot :