3Doodle ! Shaders are procedural ones…
Some lollipops quickly done in order to test some materials. Can be downloaded on blendswap here.
I like small easter eggs hiden in animated movies and I think we don’t have enough funny props on blendswap, so here is one inspired by a real Linux washing powder :
You can download it on blendswap here !
Well, one year without posting on this blog, busy with lot of things (family, MOOC, online classes, work…). But I am still practicing 3D, and I actually found some time to post things on G+ and not here. 3Doodle of this weekend, which is making a great wallpaper :
Based on this making-of by Michel Strombeck I made this image for fun. Skin shader is not as good as I wish, but I have spent enough time on it.
This is my new wallpaper (looks great on lightdm) :
I ended with it after following this great tutorial by Blender Cookie.
The shape is generated from a track by Mogwai (friend of the night) and the glowing rainbow colors are at the opposite of the mood of the music video.
The process is quite interesting, and it makes me working in python, so I will do some similar pictures in near future, trying to catch the spirit of the song with the shapes and the colors.
Here you can get the WQHD picture if you want.
Model of the day, In a classic and colored fashion, made after having seen a tutorial for modeling this kind of furniture in 3DSmax…
Available on blendswap here.
I just released a katana model under CC-BY licence on blendswap.
You will find it here.
So WS4 is over, and I need to work more on acting and facial animation before going to WS5. It was quite hard, and my off-screen life didn’t help neither… At the beginning, I was planning to go back to iAnimate in September, but it will be later. Not enough time…
So during this long break, more animation, a bit of python, a bunch of rigging (I want to animate my own characters in blender), some modeling, and some rendering tests of old shots (a move towards cycles perhaps).
So let’s go by listing some resources for learning python :
- http://www.checkio.org/welcome/ (this one is a game)
And some useful resources for learning rigging :
- Mancandy DVD (even if it’s done on blender 2.4x series, it’s still working in 2.6x)
- Humane Rigging DVD (available at the blender e-shop)
- Sintel facial pose creation (more videos about this process are on the Sintel DVDs)
You can find a lot of rigs for blender in blendswap, and the rigify auto-rigging addon by Nathan Vegdahl is a great one too. I personally like the eleven rig for its simplicity, which has been ported to blender by Kiopaa.
Just in order to put a picture in this post, here is a prop I made for a shot :
Seems we are in 2013 now ! Cool, we made it (yeah, the Mayas were wrong, haha !)
So what’s new ? Approved for WS4 which is starting right now, quite exciting as we are going into facial acting (I have never done lipsync, so it’s going to be quite tricky).
I haven’t fully polished my WS3 assignments yet, so I will come back to them later. There is so much to do as I want to render the whole thing with good lighting and good shaders… And I have a lot of things to model around. This small truck for example was one of the things I was needing, and I decided to release it under CC-BY licence. You can download it here. And here is a short render in order to test the rig and lights (the shot in which it will appear is all by night)
So one year at Ianimate ! It has gone so fast and I learned so many things, it’s really awesome !