The rig is based on the 2D ball rig from Nathan Vegdhal explained in his rigging course “humane rigging” available on the blender cloud. I have just added a second pole for stretch and squash at the base of the ball.
Inspired by this tutorial from pitiwazou here.
Playing with shaders and particles.
I have made this little compositing node group available on blendswap here.
Continue reading Stamp your renders with a logo.
Troy has included the crosstalk desaturation in his OCIO set for blender, and it’s fully wysiwyg now ! Get it there !
I did a render of this old model using Wide Dynamic Rendering.
I used the filmic set from Troy Sobotka. No desaturation on highlights yet in this set. He is currently working on it and considering the improvement of this one, it will be certainly gorgeous.
3Doodle ! Shaders are procedural ones…