The rig is based on the 2D ball rig from Nathan Vegdhal explained in his rigging course “humane rigging” available on the blender cloud. I have just added a second pole for stretch and squash at the base of the ball.
Inspired by this tutorial from pitiwazou here.
Troy has included the crosstalk desaturation in his OCIO set for blender, and it’s fully wysiwyg now ! Get it there !
Some lollipops quickly done in order to test some materials. Can be downloaded on blendswap here.